Friday, December 29, 2006

Thursday, December 28, 2006

The Midnight Book

I've been working on those spell descriptions, from the Midnight Book. They're in ad+d format, so I'm converting as I go. There's bard spells, wizard spells and cleric spells. I'll send them out to Degolar when I'm done. So if you want to peek at the grimoire, ask him.

Wednesday, December 20, 2006

Kilminsk Bearfucker, Son of Bitch.

The ranger, ever perceptive, knew that something strange was going on between two of his new "friends." Something... dirty. His mind, being fully disturbed, could not accept this as any normal half-elf's would. Their actions gave him odd needs and desires -especially those of the woman. His perception of her was the worst, perhaps, and he grew jealous. He would stand quietly and watch her, ever closer, wishing that he had the parts that she did.

*Just so you all know, Gobula is absolutely nothing like Kilminsk. That boy just ain't right. Seriously, is there some kind of mental institution in the Greyhawk world? He should not be allowed near the general public.

Tuesday, December 19, 2006

Seriously, what does everyone want?

Personally, I'd like a space hooker. But I could make do with the Complete Warrior or something random and creative.

Sunday, December 17, 2006


Degolar gets his first 6th level spell now. He only gets one, and he can cast it twice daily. I'm looking through the list and trying to decide what single spell is most likely to be useful on a daily basis. Here are some of the options I'm considering, but I'm open to suggestions and recommendations. What does the party think?

Mass Charm Monster


Chasing Perfection

Summon Monster VI

Greater Dispel Magic


Prismatic Eye

Friday, December 15, 2006

a note uncovered.

This note was found in a burnt-out house within the borders of Perrenland, in the Sepia Uplands during the travels of a wandering priest of Pelor. It was entrusted to Qaan’apar Kher, Bishop at the Shrine of Pelor at Eru-Tovar, at the mouth of the River Black. The priest Hadrian uncovered record of it and had a copy made, then the copy was sent from Eru-Tovar to Verbobonc.

581 CY – Coldeven 18. A few weeks ago, on my travels through Highfolk, I was taking my ease in the Blackslate Tavern. A young man asked to sit at my table. My old ring went cold when he sat down. A strong feeling of malice and hate almost oozed from him. He must have known my history then, for he greeted me in the way of the Cult of Tharizdun. I recognized the gestures he made but I didn’t repeat them. Not as I once would have.

The man called me by name and asked what I knew of raising a champion. I feigned ignorance, but he didn’t believe me. He was powerful then, more powerful than me at that age, when I was a Doomdreamer, and he would have been high in Tharizdun’s favor.

He seized my mind then, when I wouldn’t willingly give an answer, and I couldn’t keep him from the information. My vision swam. I remember hearing someone scream, then I woke up a while later, my face soaked in beer and sweat. I knew he had the information he needed though.

I have no idea if the one who invaded my mind is going to raise an avatar of Tharizdun, but I fear that he could collect the necessary components to do so. I was behind the creation of the last avatar, so thankfully defeated in the battle of Emridy Meadows, I realize that now, and thievillain knew somehow of my involvement.

After a time, some memory of this night returned to me. I believe that he unknowingly implanted a part of himself in my mind when he took my memories. In my nightmares I see a monstrous dragon’s head, severed, a cold body of a man, and the precious stone which we took long ago after the banishment of the dwarves from their home south of Verbobonc in the Kron Hills. True, one of their number reclaimed it, a Saltheart Lord, but the damage was done by that point. These components could be able to be used, in concert with a few others, easily obtained, to raise a new avatar of Tharizdun.

I feel that I must impart the weakness of the last avatar to give any chance of stopping a future menace. Avatars are susceptible to magic, but rarely do the weapons of hand combat affect them. This is not to say that magic will always penetrate their defenses. An avatar can weaken you with a touch and people are easily cowed by the presence of one so mighty and godlike.

Varachan, of Perrenland.

Friday, December 08, 2006

M - For Your Eyes Only

Agent Quickshade reporting from the field.

I proceeded from Falcons Crest along the Old Svalich Road to scout for potential business opportunities as assigned. Unfortunately, it appears the area's reputation has been effective in keeping it relatively cleared out. There were few travelers and almost no commerce on the road. My first night, I stopped at the Weary Horse Inn. I was preparing to pilfer at least a few pouches when a messenger from the Burgermeister of a village further down the road burst into the common room. He begged for assistance and a few of my marks volunteered to help, so I threw my lot in with them. We were warned the woods are unsafe at night and all needed a rest anyway, so we waited until the morning to depart.

We traveled all day, finally arriving at Borovia in the late afternoon. Unfortunately, it looks like the call for help was genuine and we may be too late to help--all of the residents we've encountered to this point have become brainless undead. They are easy enough to dispatch, but they may point to a greater evil in the area. At least one of my companions is a righteous crusader who will not rest until we find the answer to that question and eliminate it. I'm not sure if the others are similarly driven or are simply opportunists hoping for riches, but it looks like we're all in this for better or worse. I'll try to report with more complete information soon, and in the meantime try to have some fun with the adventure of it. All for the glory of the Caravan, of course.

(And my one attempt at finding gain within my companions' pockets just produced worthless junk, but I'll keep trying so as not to return empty-handed.)


(That's right, his name is 'ban. O-ban. And he's licensed to kill.)

Tuesday, December 05, 2006

and then what?

You guys might start thinking of what you want to happen to your characters at the campaign. Are they going to retire to a farm and raise sheep? Start their own adventurers guild? Buy an inn and retire? Sainthood? An eternal unlife in the abyss? Let me know and I'll see if I can make them live happily ever after. If, of course, they survive the next few sessions. *glares at ... (rolls a d6) ... Degolar.*

Oh, and feel free to email them to me. You don't have to post them here if you don't want to.

Monday, December 04, 2006

Anyone Make a Bardic Knowledge Check?

Too bad we don't have Degolar or another bard with us on Tiger's Ravenloft campaign. He or she might be familiar with the following song, which seems to have some similarities to our current situation.

Moribund The Burgermeister

Caught in the chaos in the market square
I don’t know what, I don’t know why, but something’s wrong down there
Their bodies twistin’ and turnin’ in a thousand ways
The eyes all rollin’ round and round into a distant gaze
Ah, look at that crowd!

Some are jumping up in the air - say “We’re drowning in a torrent of blood!”
Others going down on their knees, seen a saviour coming out of the mud
Oh Mother! It’s eating out my soul
Destroying law and order, I’m gonna lose control

What can I do to stop this plague, spread by sight alone
Just a glimpse and then a quiver, then they shiver to the bone
Ah, look at them go!

Bunderschaft, you are going daft? Better seal off the castle grounds
“This is Moribund, the Burgermeister, I’m gonna keep this monster down,
Somebody sent the subversive element; going to chase it out of down.”
No-one will tell what all this is about
But I will find out.
I will find out. I will find out.

This thing’s really outrageous, I tell you on the level
It’s really so contagious must be the work of the devil
You better go now, pick up the pipers, tell them to play
Seems the music keeps them quiet, there is no other way.
Ah, close the doors!

“We’ve tried potions and waxen dolls, but none of us could find any cures,”
Mother please, is it just a disease, that has them breaking all my laws,
Check if you can disconnect the effect and I’ll go after the cause
No-one will tell what this is all about
But I will find out
I will.

Saturday, December 02, 2006

New blog!

Naaran will be chronicling our new adventures, from her own, unique, perspective.

Wednesday, November 22, 2006

Not for the young peoples

Ok, so I decided to randomly search for things on blogger, and I did a search for my sis, kiki . So I'm looking through the things, and I become a bit curious about one of the things that was found. Well, I had a look and found something that should not be.

Naaran Anaraan

"Oh, my dear child, you've done quite well for a halfling, but you really must learn some fashion sense. Those colors are completely unflattering for you, and we don't even want to get into your hair!" Tossing back silken silver hair, Naaran's warm violet eyes with their first faint signs of wrinkles regard you with goodwill. "Don't fear, dear, we're here to help."

Tuesday, November 21, 2006

E, Human Monk


His icy blue eyes stare as if reading your soul like an open book.

Oban Quickshade, Clan Defender

. . . says, "Walk softly and carry a big axe."

(Just a quick first impression of your new Halfling Rogue.)

Sunday, November 19, 2006

Gobula the Fire-Evoker

Does anyone have any recommendations for which two schools of magic I should take out?

Does anyone need any long documents printed for free? I get 150 pages a week from UMKC, and I am going up there tomorrow to print out my spell list.

Thursday, November 16, 2006

a sending.

My Master-

We have unearthed the holy Crook at last! Soon, our Dark Lord will be free! Our departed brethren have left us other gifts which also may prove useful. An axe has been freed of countless generations lying dormant in the earth, as well as some smaller trinkets. The rod that was lent has come in very useful in rededicating the Holy altar, and we have just recently found the entrance to the Black Cyst. I can only guess that this is where the Horn lies.

Thukos, Third of the Triad.
15 Coldeven 596 CY (two days ago)

Wednesday, November 15, 2006

Ravenloft Party Negotiations

The last time we created a party we didn't have an arcane caster, so it seems to me a good idea to confer a bit before character creation to make sure all of our bases are covered. So far I've played a Bard/Sorcerer/Sublime Chord, a short-lived Druid, and a Wizard-Evoker, so I call dibs on a non-caster this time. I don't have anything too specific in mind yet until more of the party weighs in, but I'm thinking something roguish.

In the comments here, Jason mentioned something about an offensive-minded priest or paladin. What about everyone else?

And I have a few questions at the end of those same comments that Tiger may want to address before our character concepts get too developed. It would be good to have a bit of agreement on the alignment continuum for the sake of party unity.

friday tease.

She lay at rest for centuries in a cobweb-shrouded catacomb. At rest until a few months ago. Her pink-skinned contemporaries brought her back, at first with the blood of rodents and vermin, so that she did not regain her strength too quickly. Now, with prisoners and the occasional guard, she has nearly recaptured all of her former power.

“A favor, from her? Thukos must have lost his mind,” he says to himself. “I don’t see why he couldn’t attend to this himself. ‘More important task, Hedrack has summoned me’, ha.” he thinks to himself. The dark-skinned shaman pads his way down the stairs on callused feet, the glass beads in his ratty hair clacking together. Nervous about being indebted to such a powerful child of night, he chants softly in a long-dead language, enhancing his natural defenses with magic. As he walks down the cold stone hall, past the stone manifestation of Tharizdun, he binds together a small jade figurine of a man and a vari-colored feather with a strip of cured leather, dyed blue. His mutterings become more forceful and he makes curious gestures with his free hand, directed at the talisman he carries. He reaches the stone wall and, in a hush voice, whispers the password. Faint sigils illuminate on the stone and the door disappears, leaving behind a curved archway.

Through a stone doorway a hundred feet away, she senses something. Movement, somewhere close. Thukos hasn’t sent any captives down for far too long. The blood-hunger rises quickly in her mouth. Power, vitality. She licks her lips and her eyes gleam in the darkness. Time to feed.

Monday, November 13, 2006


I'm not going to be able to prepare enough stuff to play both on Thanksgiving Fridayand next Saturday. So, I'm cancelling my game on Thanksgiving Friday. Sorry. Its just too much to do in too short of a span.

And, Tiger. I didn't drop off your MM today. Sorry. Let me know if you need it before Friday.

Sunday, November 12, 2006

What I hate about D&D....

It's a fantasy game, set in your standard magic fantasy world. But low-level mages are so under-powered as to be absolutely fucking useless. And damage reduction is bullshit. Now relinquishing the soapbox. (tough going in Icewind Dale today)

Thursday, November 09, 2006

Si Mai Wang!

(Shamelessly) stolen from a D&D board I visit:


A few weeks ago, I was perusing the WotC boards in search of things to amuse me. Amusement was found, inspiration came, and here we are, with a mostly finished build which I will present shortly.

What was the inspiration? I can't give a specific quote, but it had to do with monks and their unarmed strikes, and specifically, what a monk could use to perform their unarmed strikes. If the title is not sufficient for you to figure it out, I hope the phrase "naughty bits" will in fact suffice.

The Build:


1. Monk 1 (Alertness, Improved Unarmed Strike, Power Attack, Ki Shout, Murky-Eyed)
2. MOnk 2 (Improved Bull Rush)
3. Ranger 1 (Track, Cleave)
4. Ranger 2 (Two Weapon Fighting)
5. Fighter 1 (Superior Unarmed Strike)
6. Warshaper 1 (Iron Will)
7. Warshaper 2
8. Warshaper 3
9. Initiate of the Draconic Mysteries 1 (Versatile Unarmed Strike)
10. Initiate of the Draconic Mysteries 2
11. Initiate of the Draconic Mysteries 3
12. Initiate of the Draconic Mysteries 4 (Shock Trooper)
13. Initiate of the Draconic Mysteries 5
14. Initiate of the Draconic Mysteries 6
15. Initiate of the Draconic Mysteries 7 (Lunging Strike)
16. Initiate of the Draconic Mysteries 8
17. Singh Rager 1 (Great Ki Shout)
18. Singh Rager 2 (Brutal Attack)
19. Singh Rager 3 (Remain Conscious)
20. Singh Rager 4


Necklace of Natural Weapons +10 (Weapon abilities have yet to be chosen... I need your help!)
Bracers of Striking +7 (See above)
Gauntlets of the Talon
Fanged Ring
Monk's Belt
Monk Tattoo
Skin of Proteus

Money Total: 604910 gp

The Result:

Si Mai Wang, to put it lightly, is a combat machine.

Basic idea? Bab 16 (Four attacks pre-epic, in case you ever want to make an epic Warrior of the Wang), base saves +21 Fortitude, +14 Reflex, +14 Will. Skills could be better, but aren't as bad as fighter 20.

With what equipment we have, without specific choices made, Si Mai Wang's "unarmed strike" is going to do 2d10 baes -> 4d8 Improved Natural Attack ->6d8 Morphic Weapon. The Initiate of the Draconic Mysteries converts this to 6d12 due to its wording. Getting the unarmed strike base damage to 12d12 (its max, RAW) can be done a variety of ways, through metamorphosing into a huge form (Treant, anyone?) for example. In the end, as you'll see later, it really isn't needed, though it is nice...

(Why is 12d12 the max damage of Si Mai Wang's unarmed strike, even though there are a multitude of ways to get the damage higher? As pointed out by Averien, the rules only dictate how the damage scales up to a maximum of 12d8 damage. Though the formula is easy to deduce, going past it (despite its logical rationality) is not RAW, and thus won't be done here. The truth is that the damage can be increased by a total of 6 size categories past 12d8 in the ways I've noted, and probably more if we really tried... but we won't here, because frankly, I like the idea of an unarmed strike that is, RAW, the MOST DAMAGING WEAPON in existence in D&D.)


Here, I will detail some specifics of the build that happen to be particularly entertaining considering the type of unarmed strike used.

1. 12d12 base damage: Si Mai Wang's "unarmed strike" is, as mentioned, the most damaging base weapon in D&D existence. Why? As mentioned, 12d8 is the highest a weapon can get in the RAW. Only the wording of IotDM's "Increased Unarmed Damage" allows for the base damage of the weapon to increase, with the exception of heavy weapons, which only increases the dice size by 1 step instead of IotDM's 2 steps.

I'm told that there is a Dragon Magazine PrC that similarly increases dice steps, but unfortunately I don't have access to it. If I did, Si Mai Wang's "Unarmed strike" would deal 12d20 damage. This loss of perfection is acceptable in that it allows me to take 4 levels of Singh Rager, giving me Pounce.

2. Improved Bull Rush: Si Mai Wang does not provoke attacks of opportunities for bull rush attempts.

3. Morphic Weapons: Si Mai Wang can "enhance" his "unarmed strike" by increasing its base damage by a single size category. Though not explicitely stated, the picture used for Warshaper seems to imply an actual size increase in the natural weapon targetted. Remember, a monk's unarmed strike is treated as a natural weapon and a manufactured weapon for spells and effects that enhance it. This would be one such effect.

Thus, Si Mai Wang's "unarmed strike" will aesthetically be 1 size category bigger then normal, though wielding it will be no more difficult then before.

4. Morphic Body: When in a form other then his base changeling form, Si Mai Wang has +4 strength and constitution.

5. Morphic Reach: With his natural weapons (and therefore, as mentioned, his "unarmed strike"), Si Mai Wang's reach increases by 5 feet.

Now let's think about this for a second. Si Mai Wang's wang now can reach 5 feet past its normal reach, at medium size reaching up to 10 feet away.

I'm told the visual, if imagined, is quite disturbing.

6. Versatile Unarmed Strike: My personal favorite. Si Mai Wang's "unarmed strike" can deal slashing, piercing, or bludgeoning damage as willed by Si Mai Wang.

I think my favorite has to be piercing due to the imagery it conjures up, but slashing holds just as much entertainment, and bludgeoning is entertaining because it seems traditional, and tradition is good.

7. Shock Trooper: Si Mai Wang can sacrifice AC instead of attack bonus when power attacking on a charge. This is both for flavor AND optimizating, considering the abilities Si Mai Wang recieves later.

8. Frightful Presence: Gained from Initiate of the Draconic Mysteries, the concept of a mostly-naked monk capable of a frightful presence ability is just too much to not mention. Especially considering the way Si Mai Wang could concievably generate that fear...

9. Spell Resistance: Si Mai Wang's wang wards him from harm from the power of magic.

10. Lunging Strike: As a full round action, Si Mai Wang can make an attack with an extra 5 feet of reach.

Imagery time. Using a full 6 seconds, Si Mai Wang can make a single 12d12 +str attack to any target within 15 feet as a medium creature. Not even a normal spiked chain wielder can hit that far.

11. Lion's Fury: 3 times a day, Si Mai Wang can enter a rage-like state and gain +4 strength and con, -2 to AC, and +2 to will saves.

All bow to the fury that is Si Mai Wang's wang.

12. Brutal Attack: OK, Versatile Unarmed Strike is hilarious, but harblin' A', guys, the concept of Si Mai Wang using a feat called Brutal Attack to bludgeon a foe into a stunned state with his harblin wang is too much.

I'm crying and laughing at the same time.

13. Pounce: On a charge, Si Mai Wang can make a full attack.

14. Sizing: One of the many abilities Si Mai Wang will place on his wang will include "Sizing".

Reason 1: Sometimes, Si Mai Wang just might feel inclined to make his wang sized for a Collossal creature. Why? Because, by the sizing rules and object size rules listed in the PHB, that would make Si Mai Wang's wang 4 times the size of Si Mai Wang.


Reason 2: Sizing allows Si Mai Wang to make his wang sized for a huge creature, giving him a -4 penalty to attack (boo!) AND 2 size increases in damage, making his medium unarmed strike damage 12d12... just what we needed!

Reason 2b: This also makes Si Mai Wang's unarmed strike a Two-handed weapon, according to the rules for inappropriate (is it ever!) weapon sizes. This means, besides the fact that Si Mai Wang would need to use both hands to wield his wang, that Si Mai Wang can now use the two-handed weapon Power Attack ratio of 2:1 instead of the normal ratio of 1:1.

Add in Shock Trooper and Pounce, and you're looking at +32 to damage to every single attack in a charge.

15. Vorpal: Is it optimal? No. Is the concept of Si Mai Wang BEHEADING SOMEONE WITH HIS WANG totally awesome to the max? Damn right.

Now, ladies (if you're still with us) and gentlemen (I KNOW you're still with us), this build has room for improvement. What weapon abilities should we include? Is there something that can improve this build?

Keep in mind, we're looking for both flavor and optimization... As things stand, Si Mai Wang can pretty easily kill most Great Wyrms in a single charge attack, and I don't want to lose that for a sliiiightly better "flavor" for this build. That said, if you come up with something that does for flavor what Versatile Unarmed Strike or Brutal Attack did, I think we could probably fit it in.

Kensai is a possibility, if we're willing to lose pounce, since adding +10 worth of special attacks could damn well be worth the loss of pounce. Maybe.

So... thoughts? Suggestions? Rants about being scarred for life?

Whaddya think, Scott? Will we be running into Master Wang in the future?

Missing Book

Hey, did someone end up with my Monster Manual after the last game?

Monday, November 06, 2006

Bluff, Bluff, Bluff the Ogre

Speaking of reflecting on our characters, our last battle has convinced me I should focus more on Degolar's role as a buffer. He has some heal spells, for instance, and can use his Inspire Courage/Competence more often. And I should be more liberal with sharing spells like Overland Flight and Greater Blink. I kept myself out of harm's way during that fight, but my efforts at hindering the enemy were negligible. I would have been more use helping others in their efforts. (So don't be afraid to ask if you feel I can do something for you.)


So I'm thinking about multi-classing Kilminsk after level 8. I would like to be able to have one or two attacks that can do a lot of damage in one try before coming in to chop things up, anyone have any suggestions?

Wednesday, November 01, 2006

Degolar Responds:

As much as I enjoy the picking and taunting that come with playground antics, I don't believe it appropriate to tease Leelu any longer now that she has finally become a woman. And even though she has complained about my constant encouragement to follow this route, the glow of contentment she has exuded since realizing her womanhood is evidence it was an excellent, mature choice she has enjoyed exceedingly. She is a changed person, one whom I am sure we will all find more cordial and effervescent. We can all pray that Pelor will have found her favorable enough to have blessed her with a child to manifest the love of the wondrous event.

Random sillyness

I have a new love: the Uncyclopedia.

That is all.

Tuesday, October 31, 2006

note to Chemosh

You guys found this note in the room where you fought the devils and clerics.


I am placing the undertemple in your charge. You will work in unison with the cadre of doomdreamers in the undertemple. Your duty is to muster local monsters, giants, kobalds, and such for the defense of the temple. Thukos will lead the doomdreamers in their research. Give him any help he needs. And, keep a tight rain on that shaman. We might need his witch-doctoring voodoo before we’re done. I don’t expect any incursion in the winter months, but beat Scritch into obedience so we have guards in place by spring.

The Second of the Triad.
8 Fireseek, CY 596

Monday, October 30, 2006

A reminder

To all of you (Degolar, I'm looking in your direction), anyone teasing Leelu or Torias (that Leelu hears about—if you tease Torias and he chooses not to report you, that's between you) is likely to be met with a fistful of knives in the middle of the night.

Thank you.

Sunday, October 29, 2006

So what does everyone want?

Here is the list. Comment on what to keep and we will sell the rest. Please refer to the items by the row number and the description so I don't ge them mixed up I will keep track of who wants what and then email everyone with any conflicts. I will post the results here when all is sorted.

Num Item Qty Price G Price S Price C
1 10 Ft Rope Hemp 37.6

2 10 Ft. Rope Hemp 15

3 10 Ft. Silk Rope 5

4 Amulet -MG??CRS 1 1000

5 Bars of Platinum 2 500

6 Bedroll 1

7 Bone Knife 1 7

8 Bone Knife 1 7

9 Book -Demon Book 1

10 Book -Other 1

11 Cloak Cold Resistance +5 1 9000

12 Cloak -Protection +1 1 2000

13 Cloak -Resistance +1 1 500

14 Cold Weather Clothes 1

15 Crate of Salted Meat 1 15

16 Everburning Torch 1

17 Gem on a cord 1 15

18 Gems -??? 4 1250

19 Glass Bead -Red 2
20 Glass Bead -Red 2
21 Glass Chalice - Magic 1 2000

22 Gloves -MG??CRS 1 1000

23 Grappling Hook 1

24 Iron Pot 1 2

25 Iron Pot 1 2

26 Jar w/ Cork -Yellow Oil 1

27 Leather Wrist Strap -Mg -Ench 1

28 Lite Wrahorse 1

29 Mantle of Cold Res. +5 1 9000

30 Map 1

31 Maxar's Anti-Venom (Powder) 3

32 Military Saddle 1

33 Necklace -MG??CRS 1 413

34 Pine Cone -Tendril -Icus Seed 1 3000

35 Potion -Cure Lt. Wnd 6

36 Potion -Foxes Cunning 1 300

37 Potion -Infertility 1

38 Potion -MG??CRS 1 50

39 Potions of fly 2

40 Ring 1 -MG??CRS 1 2000

41 Ring 2 -MG??CRS 1 2000

42 Ring 3 -MG??CRS 1

43 Ring -Protection +1 2 1000

44 Robe (Charcole) -Mg -Necr 1

45 Roll of Parchment 1
46 Rust and Black Robes 2 2 5
47 Saddle Bag 1

48 Scroll -Entr. Shield; Undt. Align. 1

49 Scroll -Flaming Spear 1

50 Scroll -Flaming Sphere 1 75

51 Small Cup 1
52 Snow Goggles 1

53 Snow Shoes 1

54 Spices 1 75

55 Spike Shoes 1 2 5
56 Suspension Spheres (Cold) 2 1500

57 Tanglefoot Goo Bags 1 25

58 Temple Symbols 6
59 Tent 1

60 Tinder Box 1

61 Traveling Clothes 1

62 Uncut Diamonds 2 5000

63 Vial Antitoxin 1

64 Vial -Maanvaki Grog 3 350

65 Vial of Ice Fields 1 6500

66 Vial- Similar Yellow Oil 1

67 Wand 1 -MG??CRS 1 293

68 Wand 2 -MG??CRS 1 270

69 Wand 3 -MG??CRS 1 90

70 Wand 4 -MG??CRS 1 360

71 Wand Charm Animal (46 chg) 1 345

72 Wand -Charm Monster (3 chg) 1 22 5
73 Wand -Grn w/ Yellow Crys. Evoc 1

74 Waterskins 2

75 Winter Blanket 2

76 Wooden Ring -Maple/Mythril 1 17 5
77 Wooden Spoon -MG??CRS 1 1350

78 Yellow Robes 9 2 5
79 10 Bolts 1
80 10 Bolts 2
81 20 Arrows 10
82 Arrows 39

83 Arrows - Magic 20

84 Arrows -1/2 Length -MG??CRS 3 1712

85 Arrows -Weak Drow Poison 20

86 Arrows -White/Slow 5

87 Barbed Dagger - Garnet 1 45

88 Battle Axe 6 5

89 Blowgun Darts - Arsenic 20

90 Bolt Cartridges 12 7 5
91 Bolts 36
92 Bracers -Armor +1 1 500

93 Bucklers 4 7 5
94 Chain Shirt -MG??CRS 1 1000

95 Chain Shirts - Magic 2 550

96 Chain Shirts - Magic +1 4 550

97 Club 1

98 Composite Longbow 1 50

99 Crossbow Strings 3 8

100 Dagger 1 1

101 Dagger 1 1

102 Dagger - Tiny 4 1

103 Full Plate Armor 4 750

104 Great Axe -MG??CRS 1 2000

105 Great Club 2 2 5
106 Great Club 1 2 5
107 Great Sword - Magic +1 2 1025

108 Greater Blowgun - Magic +1 1 1007 5
109 Greater Falchion -Mg +1 2 1037 5
110 Guisarme -MG??CRS 1 2000

111 Heavy Mace 4 6

112 Heavy Steel Shield -MG??CRS 1 1000

113 Heavy Wood Shield -MG??CRS 1 1000

114 Hide Armor 2 7 5
115 Hide Armor 1 7 5
116 Leaf Armor (Lt Dmg) - Magic 1

117 Light Crossbow 1 17 5
118 Light Crossbow 1 17 5
119 Lite Crossbow -Mg +1 -Trans 4 1125

120 Long Bow 1 37 5
121 Long Bows 2 37 5
122 Long Sword -MG??CRS 1 4500

123 Mst Heavy Mace 2 156

124 Scourge - Mg - Trans 1 1010

125 Short Swords 4 5

126 Shortbow 1 15

127 Studded Leater Armor 4 12 5
128 Studded Leather Armor 5 12 5
129 Studded Leather Armor 2 12 5
130 Tower Shield -MG??CRS 1 1000

131 War Mace 2 12 5