Tuesday, May 12, 2009

Encumbrance

I've been flirting with the idea of encumbrance in the next game. I think it provides another level of realism, having to actually decide where to put treasure and items. What do you guys think?

7 comments:

Leelu said...

In theory? Sounds nifty.

In practice? Too much math. It drags the game to a crawl.

Tiger said...

Or gives you a reason to have a pack mule. Really it should only effect low level characters

Degolar said...

"It should only effect low level characters"? I haven't noticed anything on the level tables about gaining an extra-dimensional kangaroo pouch every three levels or anything. What is you logic behind this statement?

I like having this kind of realistic aspect as long as it works for us and we don't become a slave to it. If there is a shorthand way to do it without it bogging the game down into a mathematical exercise, I'm good with it.

Tiger said...

High level characters can afford bags of holding and portable holes.

Aerin said...

I'm with them, its like food, its realism but its a layer of bureaucratic upkeep that doesn't subtracts more than it adds except in cases where the intentional absence creates the story.

Hadrian said...

hehe, Tiger said "portable holes," Yeah, that's right-- I've been to law school.

Degolar said...

And isn't that so much more fun to say than, "I'm in law school?"