With a crackle and hiss the tiny goblin materialized in the center of the cavernous chamber. Disoriented, he glanced quickly from side to side, taking in the astonished looks of the small party of battle weary adventurers who had summoned him, before, finally and fatefully, looking up into the rapidly descending jaws of an enormous dragon. In a tiny, squeaky, quivering voice he uttered the only words of his brief and ill-fated existence... "oh shit".
Subscribe to:
Post Comments (Atom)
7 comments:
In theory? Sounds nifty.
In practice? Too much math. It drags the game to a crawl.
Or gives you a reason to have a pack mule. Really it should only effect low level characters
"It should only effect low level characters"? I haven't noticed anything on the level tables about gaining an extra-dimensional kangaroo pouch every three levels or anything. What is you logic behind this statement?
I like having this kind of realistic aspect as long as it works for us and we don't become a slave to it. If there is a shorthand way to do it without it bogging the game down into a mathematical exercise, I'm good with it.
High level characters can afford bags of holding and portable holes.
I'm with them, its like food, its realism but its a layer of bureaucratic upkeep that doesn't subtracts more than it adds except in cases where the intentional absence creates the story.
hehe, Tiger said "portable holes," Yeah, that's right-- I've been to law school.
And isn't that so much more fun to say than, "I'm in law school?"
Post a Comment