- Race
- Class
- Backstory
- Religion (if applicable)
- Traits / Flaws (if chosen)
The traits and flaws are from Unearthed Arcana, but I don't expect everyone to have that. I'll give you a list with descriptions of those. They're primarily to give you a starting place to roleplay. Your character may be feeble or abrasive, and you can play off of that in your character's actions, as well as get bonuses or penalties in-game.
There are a few variant human races (like 'sub-races', if you want to call them that). These are regional races, and I'll give more information about those, too.
10 comments:
Gotcha, so every potential character must be either feeble, or abrasive. Good info, I'll keep that in mind.
Well, every potential player is either feeble or abrasive, so that makes sense.
Sorry, Feeble and Abrasive are some options. There are more.
Now, Hadrian makes a good point. Aerin is both feeble (in his lovemaking) and abrasive (also in his lovemaking, actually). :P
At least I'm always the pitcher.
Personal experience, Scott?
YOU LIE!!! He has never been feeble with me. Always abrasive.
Abrasive means he finishes too soon, right?
So should we start declaring our basic concept to insure party balance--so we don't have 5 wizards or no clerics or a paladin and a vampire--or will that be part of your selection/elimination process?
5 wizards can kick the ass out of nearly anything.
And I don't think Scott will allow vampires.
mentesse-feminine form of the word mentos.
Besides, vampires are impractical. Can't hide very well when you're all sparkly.
unless you're a reverse vampire. then you only come out during the day.
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