Monday, March 23, 2009

elaboration

I've outlined races, flaws / traits, and deities. Here's the other stuff.

You'll build your characters with the 3.5 Players Handbook rules. Any class in the PH is fine. You'll be starting at a low level, it'll either be lvl 3 or 4, but i'm not sure yet. Anything that isn't in the PH needs to be run by me. Special feats, equipment, spells, etc.

Let me know what I'm leaving out.

11 comments:

Degolar said...

The D&D/Greyhawk deities and Pathfinder races don't seem to mesh. Which one is it?

(Personally I find Pathfinder's attempt to replicate the human races/cultures of Europe, Asia, and Africa rather off-putting. Where's the originality and "fantasy?")

Aerin said...

Yeah, I was feeling the same way. 10 different 'races' of human, and the physical features don't even differ from the real world significantly...and then 5 or so nonhuman races.

That is one thing 4th edition has going for it, especially as you expand into the PHB2, there are a number of fantastic humanoid races to expand the idea of fantasy beyond D&D Tolkien roots.

scott said...

The pathfinder deities and greyhawk deities are a little scattered. Use the deity list i provided. They basically renamed GH/Core deities to fit their own needs.

Hadrian said...

"Where's the originality and 'fantasy'?" I don't really see how this criticism doesn't apply to Greyhawk, yet you level it only at the Pathfinder setting.

Personally I find the Pathfinder approach refreshing. The cultural differences between human populations are more thought out than those in Greyhawk.

Aerin said...

I've never been the biggest fan of Greyhawk either. The bits and pieces of picked up of Eberron sounded more unique.

Degolar said...

I started thinking about that after I posted the comment, Hadrian, and can't really disagree about Greyhawk.

But the only thing I know about Pathfinder is the pages on race that Scott shared with us, which I browsed through yesterday. I didn't read carefully enough to really, say, but my first impression was what I said earlier. The educated white cultures think themselves superior, the black people from Africa aren't really a single culture but many, yet the white people haven't acknowledged that fact, there were far east Asians and people from India and Vikings from the cold north. I don't know the geography or history of Pathfinder, but that was the first thing to jump out at me.

I suppose in some ways it's inescapable since in many ways the entire idea is to recreate a certain time in our history with magic thrown in, but this seemed almost too obvious.

David Crowe said...

And all this is all the more reason my character should have a 7 inch wide penis.

scott said...

It's these kinds of debates that make me not want to run a game.

Aerin said...

Wait a damn minute here. 7 inch WIDE? I thought we were talking length, or at worst, circumference. I'm going to have to rethink everything now if its width...

David Crowe said...

Actually, I did have a serious question. When you were saying things about flaws and traits, the list I saw on google docs was kind of detailed on what the flaws were, but does it matter how you got the flaws. Ex: A man is nearsighted. does it matter if he was born that way or if he got hit in the head during a bar brawl and now has a problem with one eye but not the other. Will that change the dynamic of the flaw, or is it counted as the same, no matter how it affects him?

scott said...

Lummox, and all: an excellent question. If you can write your flaw (or trait) into your character's history, that would be awesome. Those flaws and traits are meant to be something you can use to get roleplaying ideas.