Tuesday, September 02, 2008

After Action Review

Well, the 4e experiment went off pretty well-- Considering none of us know the rules and I am an extremely inexperienced DM. Contrary to our pre-game plans we actually ended up running an actual adventure. I had thought we would do the adventure that is in the DMG, but we didn't have any maps for that to do the combat on, so I just said "screw it" and we started Keep on the Shadowfell. Details on the campaign setting to follow. To those of you who were not there and would like to play some future 4e, fret not, because I'm intending to make this a persistent campaign world, and there will be opportunities in the future. Besides, it will make it easier for everyone if a few of us get the rules down pat in advance. That being said...

The eladrin wizard Vindaris, his tiefling warlock companion Achemenwhatever, and the busty human warrior Gwenn, along with their personality deficient companions, Yasir, half-elf cleric of Pelor, and Nasir, the halfling rogue, set out upon the King's highway from Fallcrest in search of their mentor Douven Stahl, an arcanist and expert on the folklore of the Nentir Vale (a back country area formerly part of the Empire of Nerath). Along the way they encountered many kobold brigands, whom they dispatched with extreme prejudice. Arriving at the small village of Winterhaven, they learned that Douven had set out some time ago for a purported dragon burial ground rich with treasure to the southeast of the village. They also learned that trade to the village had been disrupted by the kobold activity along the King's Highway, and accepted a commission from Lord Padraig of Winterhaven to deal with the Kobold menace, preferably with a high degree of unnecessary violence. The intrepid adventurers set out from Winterhaven in the general direction of the dragon burial ground and the suspected lair of the kobold bandits. Along the King's Highway, however, they were once again ambushed by a kobold raiding party. Easily dispatching the kobold wyrmpriest that led the party (too easily as it turns out), the group returned to Winterhaven to rest, refit, and further plan their foray to the dragon burial ground and kobold hideout.

2 comments:

Aerin said...

Also it appears the kobolds may be involved with a cult whose worship focuses on dread Orcus!

Degolar said...

I wanna play, I wanna play!

Fun recap.