With a crackle and hiss the tiny goblin materialized in the center of the cavernous chamber. Disoriented, he glanced quickly from side to side, taking in the astonished looks of the small party of battle weary adventurers who had summoned him, before, finally and fatefully, looking up into the rapidly descending jaws of an enormous dragon. In a tiny, squeaky, quivering voice he uttered the only words of his brief and ill-fated existence... "oh shit".
Thursday, July 26, 2007
$#@!
After much tinkering I finally got Atari's bug-tacular Temple of Elemental Evil to run on my computer. TOEE is the first Wizards licensed computer game to actually use the 3.5 rules set. And what playing this game has done for me is confirm my suspicions about playing the game strictly by the rules. To wit: it's so hard that it isn't fun. A PC dies in every encounter and you don't have enough money to bring them back. It's frustrating as hell. Every time you engage in combat you have to rest for three days because your cleric doesn't have the power to heal everybody up and you can't afford any stinking potions. At least the rules for getting in and out of armor while resting aren't included... it's hard enough without them.
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3 comments:
Funny you should mention this. I just re-installed the game yesterday, and was thinking the exact same thing.
You really need the patch. That way you can actually pick up loot.
Oh, it's completely patched, updated, and modded. It's still just as hard as fuck.
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