With a crackle and hiss the tiny goblin materialized in the center of the cavernous chamber. Disoriented, he glanced quickly from side to side, taking in the astonished looks of the small party of battle weary adventurers who had summoned him, before, finally and fatefully, looking up into the rapidly descending jaws of an enormous dragon. In a tiny, squeaky, quivering voice he uttered the only words of his brief and ill-fated existence... "oh shit".
Sunday, February 02, 2014
A Rather Important Post
Because it will add to the overwhelming avalanche of new posts to keep up with, yet is not from Hadrian. Read it carefully.
Oh, and don't forget to watch out for Tree Dragons.
Tree Dragon CR 10 XP 9,600 Half-Dragon Treant N Huge dragon (plant) Init -1; Senses darkvision 60 ft., low-light vision; Perception +12 -------------------- Defense -------------------- AC 25, touch 7, flat-footed 25 (-1 Dex, -2 size, +18 natural) hp 150 (12d8+96) Fort +16, Ref +3, Will +9 DR 10/slashing; Immune acid, mind-affecting effects, paralysis, poison, polymorph, sleep, stunning Weakness vulnerability to fire -------------------- Offense -------------------- Speed 30 ft., fly 60 ft. (average) Melee bite +20 (2d6+13) and 2 claws +20 (1d8+13) and 2 slams +21 (2d6+13/19-20) Space 15 ft.; Reach 15 ft. Special Attacks breath weapon, double damage against objects, rock throwing (180 ft.), trample (2d6+19, DC 29) -------------------- Statistics -------------------- Str 37, Dex 8, Con 27, Int 14, Wis 16, Cha 15 Base Atk +9; CMB +24 (+26 sunder); CMD 33 (35 vs. sunder) Feats Alertness, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam) Skills Diplomacy +14, Disguise +6, Intimidate +14, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (nature) +14, Knowledge (planes) +14, Linguistics +14, Perception +12, Sense Motive +9 Languages Abyssal, Celestial, Common, Daemonic, Draconic, Druidic, Dwarven, Elven, Ettin, Giant, Goblin, Halfling, Orc, Sylvan, Treant, Worg; treespeech SQ animate trees -------------------- Special Abilities -------------------- Animate Trees (Sp) A treant can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack Breath Weapon (1/day) (DC 24) (Su) 1/day, Breath Weapon deals 12d6 Acid damage, DC 24. Damage Reduction (10/slashing) You have Damage Reduction against all except Slashing attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Double Damage Against Objects (Ex) If this creature makes a full attack against an object or structure, it deals double damage. Flight (60 feet, Average) You can fly! Immunity to Acid You are immune to acid damage. Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Polymorph You are immune to Polymorph effects. Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Improved Sunder You don't provoke attacks of opportunity when sundering. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Rock Throwing (180 feet) (Ex) You can throw big rocks. They hurt. Treespeech (Ex) Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell. Vulnerability to Fire You are vulnerable (+50% damage) to Fire damage.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
3 comments:
Tree Dragon CR 10
XP 9,600
Half-Dragon Treant
N Huge dragon (plant)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +12
--------------------
Defense
--------------------
AC 25, touch 7, flat-footed 25 (-1 Dex, -2 size, +18 natural)
hp 150 (12d8+96)
Fort +16, Ref +3, Will +9
DR 10/slashing; Immune acid, mind-affecting effects, paralysis, poison, polymorph, sleep, stunning
Weakness vulnerability to fire
--------------------
Offense
--------------------
Speed 30 ft., fly 60 ft. (average)
Melee bite +20 (2d6+13) and
2 claws +20 (1d8+13) and
2 slams +21 (2d6+13/19-20)
Space 15 ft.; Reach 15 ft.
Special Attacks breath weapon, double damage against objects, rock throwing (180 ft.), trample (2d6+19, DC 29)
--------------------
Statistics
--------------------
Str 37, Dex 8, Con 27, Int 14, Wis 16, Cha 15
Base Atk +9; CMB +24 (+26 sunder); CMD 33 (35 vs. sunder)
Feats Alertness, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)
Skills Diplomacy +14, Disguise +6, Intimidate +14, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (nature) +14, Knowledge (planes) +14, Linguistics +14, Perception +12, Sense Motive +9
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Druidic, Dwarven, Elven, Ettin, Giant, Goblin, Halfling, Orc, Sylvan, Treant, Worg; treespeech
SQ animate trees
--------------------
Special Abilities
--------------------
Animate Trees (Sp) A treant can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack
Breath Weapon (1/day) (DC 24) (Su) 1/day, Breath Weapon deals 12d6 Acid damage, DC 24.
Damage Reduction (10/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Double Damage Against Objects (Ex) If this creature makes a full attack against an object or structure, it deals double damage.
Flight (60 feet, Average) You can fly!
Immunity to Acid You are immune to acid damage.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rock Throwing (180 feet) (Ex) You can throw big rocks. They hurt.
Treespeech (Ex) Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell.
Vulnerability to Fire You are vulnerable (+50% damage) to Fire damage.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Excellent!
If I start multiclassing Druid, can I get one as a pet?
That would be AWESOME.
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