With a crackle and hiss the tiny goblin materialized in the center of the cavernous chamber. Disoriented, he glanced quickly from side to side, taking in the astonished looks of the small party of battle weary adventurers who had summoned him, before, finally and fatefully, looking up into the rapidly descending jaws of an enormous dragon. In a tiny, squeaky, quivering voice he uttered the only words of his brief and ill-fated existence... "oh shit".
Friday, December 29, 2006
Thursday, December 28, 2006
The Midnight Book
Wednesday, December 20, 2006
Kilminsk Bearfucker, Son of Bitch.
*Just so you all know, Gobula is absolutely nothing like Kilminsk. That boy just ain't right. Seriously, is there some kind of mental institution in the Greyhawk world? He should not be allowed near the general public.
Tuesday, December 19, 2006
Seriously, what does everyone want?
Sunday, December 17, 2006
Leveling
Mass Charm Monster
Disintegrate
Chasing Perfection
Summon Monster VI
Greater Dispel Magic
Geas/Quest
Prismatic Eye
Friday, December 15, 2006
a note uncovered.
581 CY – Coldeven 18. A few weeks ago, on my travels through Highfolk, I was taking my ease in the Blackslate Tavern. A young man asked to sit at my table. My old ring went cold when he sat down. A strong feeling of malice and hate almost oozed from him. He must have known my history then, for he greeted me in the way of the Cult of Tharizdun. I recognized the gestures he made but I didn’t repeat them. Not as I once would have.
The man called me by name and asked what I knew of raising a champion. I feigned ignorance, but he didn’t believe me. He was powerful then, more powerful than me at that age, when I was a Doomdreamer, and he would have been high in Tharizdun’s favor.
He seized my mind then, when I wouldn’t willingly give an answer, and I couldn’t keep him from the information. My vision swam. I remember hearing someone scream, then I woke up a while later, my face soaked in beer and sweat. I knew he had the information he needed though.
I have no idea if the one who invaded my mind is going to raise an avatar of Tharizdun, but I fear that he could collect the necessary components to do so. I was behind the creation of the last avatar, so thankfully defeated in the battle of Emridy Meadows, I realize that now, and thievillain knew somehow of my involvement.
After a time, some memory of this night returned to me. I believe that he unknowingly implanted a part of himself in my mind when he took my memories. In my nightmares I see a monstrous dragon’s head, severed, a cold body of a man, and the precious stone which we took long ago after the banishment of the dwarves from their home south of Verbobonc in the Kron Hills. True, one of their number reclaimed it, a Saltheart Lord, but the damage was done by that point. These components could be able to be used, in concert with a few others, easily obtained, to raise a new avatar of Tharizdun.
I feel that I must impart the weakness of the last avatar to give any chance of stopping a future menace. Avatars are susceptible to magic, but rarely do the weapons of hand combat affect them. This is not to say that magic will always penetrate their defenses. An avatar can weaken you with a touch and people are easily cowed by the presence of one so mighty and godlike.
Varachan, of Perrenland.
Friday, December 08, 2006
M - For Your Eyes Only
I proceeded from Falcons Crest along the Old Svalich Road to scout for potential business opportunities as assigned. Unfortunately, it appears the area's reputation has been effective in keeping it relatively cleared out. There were few travelers and almost no commerce on the road. My first night, I stopped at the Weary Horse Inn. I was preparing to pilfer at least a few pouches when a messenger from the Burgermeister of a village further down the road burst into the common room. He begged for assistance and a few of my marks volunteered to help, so I threw my lot in with them. We were warned the woods are unsafe at night and all needed a rest anyway, so we waited until the morning to depart.
We traveled all day, finally arriving at Borovia in the late afternoon. Unfortunately, it looks like the call for help was genuine and we may be too late to help--all of the residents we've encountered to this point have become brainless undead. They are easy enough to dispatch, but they may point to a greater evil in the area. At least one of my companions is a righteous crusader who will not rest until we find the answer to that question and eliminate it. I'm not sure if the others are similarly driven or are simply opportunists hoping for riches, but it looks like we're all in this for better or worse. I'll try to report with more complete information soon, and in the meantime try to have some fun with the adventure of it. All for the glory of the Caravan, of course.
(And my one attempt at finding gain within my companions' pockets just produced worthless junk, but I'll keep trying so as not to return empty-handed.)
-------------------------
(That's right, his name is 'ban. O-ban. And he's licensed to kill.)
Tuesday, December 05, 2006
and then what?
Oh, and feel free to email them to me. You don't have to post them here if you don't want to.
Monday, December 04, 2006
Anyone Make a Bardic Knowledge Check?
Moribund The Burgermeister
Caught in the chaos in the market square
I don’t know what, I don’t know why, but something’s wrong down there
Their bodies twistin’ and turnin’ in a thousand ways
The eyes all rollin’ round and round into a distant gaze
Ah, look at that crowd!
Some are jumping up in the air - say “We’re drowning in a torrent of blood!”
Others going down on their knees, seen a saviour coming out of the mud
Oh Mother! It’s eating out my soul
Destroying law and order, I’m gonna lose control
What can I do to stop this plague, spread by sight alone
Just a glimpse and then a quiver, then they shiver to the bone
Ah, look at them go!
Bunderschaft, you are going daft? Better seal off the castle grounds
“This is Moribund, the Burgermeister, I’m gonna keep this monster down,
Somebody sent the subversive element; going to chase it out of down.”
No-one will tell what all this is about
But I will find out.
I will find out. I will find out.
This thing’s really outrageous, I tell you on the level
It’s really so contagious must be the work of the devil
You better go now, pick up the pipers, tell them to play
Seems the music keeps them quiet, there is no other way.
Ah, close the doors!
“We’ve tried potions and waxen dolls, but none of us could find any cures,”
Mother please, is it just a disease, that has them breaking all my laws,
Check if you can disconnect the effect and I’ll go after the cause
No-one will tell what this is all about
But I will find out
I will.
Saturday, December 02, 2006
Wednesday, November 22, 2006
Not for the young peoples
Naaran Anaraan
Tuesday, November 21, 2006
Oban Quickshade, Clan Defender
(Just a quick first impression of your new Halfling Rogue.)
Sunday, November 19, 2006
Gobula the Fire-Evoker
Does anyone need any long documents printed for free? I get 150 pages a week from UMKC, and I am going up there tomorrow to print out my spell list.
Thursday, November 16, 2006
a sending.
We have unearthed the holy Crook at last! Soon, our Dark Lord will be free! Our departed brethren have left us other gifts which also may prove useful. An axe has been freed of countless generations lying dormant in the earth, as well as some smaller trinkets. The rod that was lent has come in very useful in rededicating the Holy altar, and we have just recently found the entrance to the Black Cyst. I can only guess that this is where the Horn lies.
Faithfully.
Thukos, Third of the Triad.
15 Coldeven 596 CY (two days ago)
Wednesday, November 15, 2006
Ravenloft Party Negotiations
In the comments here, Jason mentioned something about an offensive-minded priest or paladin. What about everyone else?
And I have a few questions at the end of those same comments that Tiger may want to address before our character concepts get too developed. It would be good to have a bit of agreement on the alignment continuum for the sake of party unity.
friday tease.
“A favor, from her? Thukos must have lost his mind,” he says to himself. “I don’t see why he couldn’t attend to this himself. ‘More important task, Hedrack has summoned me’, ha.” he thinks to himself. The dark-skinned shaman pads his way down the stairs on callused feet, the glass beads in his ratty hair clacking together. Nervous about being indebted to such a powerful child of night, he chants softly in a long-dead language, enhancing his natural defenses with magic. As he walks down the cold stone hall, past the stone manifestation of Tharizdun, he binds together a small jade figurine of a man and a vari-colored feather with a strip of cured leather, dyed blue. His mutterings become more forceful and he makes curious gestures with his free hand, directed at the talisman he carries. He reaches the stone wall and, in a hush voice, whispers the password. Faint sigils illuminate on the stone and the door disappears, leaving behind a curved archway.
Through a stone doorway a hundred feet away, she senses something. Movement, somewhere close. Thukos hasn’t sent any captives down for far too long. The blood-hunger rises quickly in her mouth. Power, vitality. She licks her lips and her eyes gleam in the darkness. Time to feed.
Monday, November 13, 2006
Thanksgiving.
And, Tiger. I didn't drop off your MM today. Sorry. Let me know if you need it before Friday.
Sunday, November 12, 2006
What I hate about D&D....
Thursday, November 09, 2006
Si Mai Wang!
Preface:
A few weeks ago, I was perusing the WotC boards in search of things to amuse me. Amusement was found, inspiration came, and here we are, with a mostly finished build which I will present shortly.
What was the inspiration? I can't give a specific quote, but it had to do with monks and their unarmed strikes, and specifically, what a monk could use to perform their unarmed strikes. If the title is not sufficient for you to figure it out, I hope the phrase "naughty bits" will in fact suffice.
The Build:
Changeling
1. Monk 1 (Alertness, Improved Unarmed Strike, Power Attack, Ki Shout, Murky-Eyed)
2. MOnk 2 (Improved Bull Rush)
3. Ranger 1 (Track, Cleave)
4. Ranger 2 (Two Weapon Fighting)
5. Fighter 1 (Superior Unarmed Strike)
6. Warshaper 1 (Iron Will)
7. Warshaper 2
8. Warshaper 3
9. Initiate of the Draconic Mysteries 1 (Versatile Unarmed Strike)
10. Initiate of the Draconic Mysteries 2
11. Initiate of the Draconic Mysteries 3
12. Initiate of the Draconic Mysteries 4 (Shock Trooper)
13. Initiate of the Draconic Mysteries 5
14. Initiate of the Draconic Mysteries 6
15. Initiate of the Draconic Mysteries 7 (Lunging Strike)
16. Initiate of the Draconic Mysteries 8
17. Singh Rager 1 (Great Ki Shout)
18. Singh Rager 2 (Brutal Attack)
19. Singh Rager 3 (Remain Conscious)
20. Singh Rager 4
Equipment:
Necklace of Natural Weapons +10 (Weapon abilities have yet to be chosen... I need your help!)
Bracers of Striking +7 (See above)
Gauntlets of the Talon
Fanged Ring
Monk's Belt
Monk Tattoo
Skin of Proteus
Money Total: 604910 gp
The Result:
Si Mai Wang, to put it lightly, is a combat machine.
Basic idea? Bab 16 (Four attacks pre-epic, in case you ever want to make an epic Warrior of the Wang), base saves +21 Fortitude, +14 Reflex, +14 Will. Skills could be better, but aren't as bad as fighter 20.
With what equipment we have, without specific choices made, Si Mai Wang's "unarmed strike" is going to do 2d10 baes -> 4d8 Improved Natural Attack ->6d8 Morphic Weapon. The Initiate of the Draconic Mysteries converts this to 6d12 due to its wording. Getting the unarmed strike base damage to 12d12 (its max, RAW) can be done a variety of ways, through metamorphosing into a huge form (Treant, anyone?) for example. In the end, as you'll see later, it really isn't needed, though it is nice...
(Why is 12d12 the max damage of Si Mai Wang's unarmed strike, even though there are a multitude of ways to get the damage higher? As pointed out by Averien, the rules only dictate how the damage scales up to a maximum of 12d8 damage. Though the formula is easy to deduce, going past it (despite its logical rationality) is not RAW, and thus won't be done here. The truth is that the damage can be increased by a total of 6 size categories past 12d8 in the ways I've noted, and probably more if we really tried... but we won't here, because frankly, I like the idea of an unarmed strike that is, RAW, the MOST DAMAGING WEAPON in existence in D&D.)
Specifics:
Here, I will detail some specifics of the build that happen to be particularly entertaining considering the type of unarmed strike used.
1. 12d12 base damage: Si Mai Wang's "unarmed strike" is, as mentioned, the most damaging base weapon in D&D existence. Why? As mentioned, 12d8 is the highest a weapon can get in the RAW. Only the wording of IotDM's "Increased Unarmed Damage" allows for the base damage of the weapon to increase, with the exception of heavy weapons, which only increases the dice size by 1 step instead of IotDM's 2 steps.
I'm told that there is a Dragon Magazine PrC that similarly increases dice steps, but unfortunately I don't have access to it. If I did, Si Mai Wang's "Unarmed strike" would deal 12d20 damage. This loss of perfection is acceptable in that it allows me to take 4 levels of Singh Rager, giving me Pounce.
2. Improved Bull Rush: Si Mai Wang does not provoke attacks of opportunities for bull rush attempts.
3. Morphic Weapons: Si Mai Wang can "enhance" his "unarmed strike" by increasing its base damage by a single size category. Though not explicitely stated, the picture used for Warshaper seems to imply an actual size increase in the natural weapon targetted. Remember, a monk's unarmed strike is treated as a natural weapon and a manufactured weapon for spells and effects that enhance it. This would be one such effect.
Thus, Si Mai Wang's "unarmed strike" will aesthetically be 1 size category bigger then normal, though wielding it will be no more difficult then before.
4. Morphic Body: When in a form other then his base changeling form, Si Mai Wang has +4 strength and constitution.
5. Morphic Reach: With his natural weapons (and therefore, as mentioned, his "unarmed strike"), Si Mai Wang's reach increases by 5 feet.
Now let's think about this for a second. Si Mai Wang's wang now can reach 5 feet past its normal reach, at medium size reaching up to 10 feet away.
I'm told the visual, if imagined, is quite disturbing.
6. Versatile Unarmed Strike: My personal favorite. Si Mai Wang's "unarmed strike" can deal slashing, piercing, or bludgeoning damage as willed by Si Mai Wang.
I think my favorite has to be piercing due to the imagery it conjures up, but slashing holds just as much entertainment, and bludgeoning is entertaining because it seems traditional, and tradition is good.
7. Shock Trooper: Si Mai Wang can sacrifice AC instead of attack bonus when power attacking on a charge. This is both for flavor AND optimizating, considering the abilities Si Mai Wang recieves later.
8. Frightful Presence: Gained from Initiate of the Draconic Mysteries, the concept of a mostly-naked monk capable of a frightful presence ability is just too much to not mention. Especially considering the way Si Mai Wang could concievably generate that fear...
9. Spell Resistance: Si Mai Wang's wang wards him from harm from the power of magic.
10. Lunging Strike: As a full round action, Si Mai Wang can make an attack with an extra 5 feet of reach.
Imagery time. Using a full 6 seconds, Si Mai Wang can make a single 12d12 +str attack to any target within 15 feet as a medium creature. Not even a normal spiked chain wielder can hit that far.
11. Lion's Fury: 3 times a day, Si Mai Wang can enter a rage-like state and gain +4 strength and con, -2 to AC, and +2 to will saves.
All bow to the fury that is Si Mai Wang's wang.
12. Brutal Attack: OK, Versatile Unarmed Strike is hilarious, but harblin' A', guys, the concept of Si Mai Wang using a feat called Brutal Attack to bludgeon a foe into a stunned state with his harblin wang is too much.
I'm crying and laughing at the same time.
13. Pounce: On a charge, Si Mai Wang can make a full attack.
14. Sizing: One of the many abilities Si Mai Wang will place on his wang will include "Sizing".
Reason 1: Sometimes, Si Mai Wang just might feel inclined to make his wang sized for a Collossal creature. Why? Because, by the sizing rules and object size rules listed in the PHB, that would make Si Mai Wang's wang 4 times the size of Si Mai Wang.
...Yeah.
Reason 2: Sizing allows Si Mai Wang to make his wang sized for a huge creature, giving him a -4 penalty to attack (boo!) AND 2 size increases in damage, making his medium unarmed strike damage 12d12... just what we needed!
Reason 2b: This also makes Si Mai Wang's unarmed strike a Two-handed weapon, according to the rules for inappropriate (is it ever!) weapon sizes. This means, besides the fact that Si Mai Wang would need to use both hands to wield his wang, that Si Mai Wang can now use the two-handed weapon Power Attack ratio of 2:1 instead of the normal ratio of 1:1.
Add in Shock Trooper and Pounce, and you're looking at +32 to damage to every single attack in a charge.
15. Vorpal: Is it optimal? No. Is the concept of Si Mai Wang BEHEADING SOMEONE WITH HIS WANG totally awesome to the max? Damn right.
Now, ladies (if you're still with us) and gentlemen (I KNOW you're still with us), this build has room for improvement. What weapon abilities should we include? Is there something that can improve this build?
Keep in mind, we're looking for both flavor and optimization... As things stand, Si Mai Wang can pretty easily kill most Great Wyrms in a single charge attack, and I don't want to lose that for a sliiiightly better "flavor" for this build. That said, if you come up with something that does for flavor what Versatile Unarmed Strike or Brutal Attack did, I think we could probably fit it in.
Kensai is a possibility, if we're willing to lose pounce, since adding +10 worth of special attacks could damn well be worth the loss of pounce. Maybe.
So... thoughts? Suggestions? Rants about being scarred for life?
Whaddya think, Scott? Will we be running into Master Wang in the future?
Monday, November 06, 2006
Bluff, Bluff, Bluff the Ogre
Multi-Class
Wednesday, November 01, 2006
Degolar Responds:
Tuesday, October 31, 2006
note to Chemosh
Chemosh-
8 Fireseek, CY 596
Monday, October 30, 2006
A reminder
Thank you.
Sunday, October 29, 2006
So what does everyone want?
Num | Item | Qty | Price G | Price S | Price C |
1 | 10 Ft Rope Hemp | 37.6 | |||
2 | 10 Ft. Rope Hemp | 15 | |||
3 | 10 Ft. Silk Rope | 5 | |||
4 | Amulet -MG??CRS | 1 | 1000 | ||
5 | Bars of Platinum | 2 | 500 | ||
6 | Bedroll | 1 | |||
7 | Bone Knife | 1 | 7 | ||
8 | Bone Knife | 1 | 7 | ||
9 | Book -Demon Book | 1 | |||
10 | Book -Other | 1 | |||
11 | Cloak Cold Resistance +5 | 1 | 9000 | ||
12 | Cloak -Protection +1 | 1 | 2000 | ||
13 | Cloak -Resistance +1 | 1 | 500 | ||
14 | Cold Weather Clothes | 1 | |||
15 | Crate of Salted Meat | 1 | 15 | ||
16 | Everburning Torch | 1 | |||
17 | Gem on a cord | 1 | 15 | ||
18 | Gems -??? | 4 | 1250 | ||
19 | Glass Bead -Red | 2 | 5 | ||
20 | Glass Bead -Red | 2 | 5 | ||
21 | Glass Chalice - Magic | 1 | 2000 | ||
22 | Gloves -MG??CRS | 1 | 1000 | ||
23 | Grappling Hook | 1 | |||
24 | Iron Pot | 1 | 2 | ||
25 | Iron Pot | 1 | 2 | ||
26 | Jar w/ Cork -Yellow Oil | 1 | |||
27 | Leather Wrist Strap -Mg -Ench | 1 | |||
28 | Lite Wrahorse | 1 | |||
29 | Mantle of Cold Res. +5 | 1 | 9000 | ||
30 | Map | 1 | |||
31 | Maxar's Anti-Venom (Powder) | 3 | 75 | ||
32 | Military Saddle | 1 | |||
33 | Necklace -MG??CRS | 1 | 413 | ||
34 | Pine Cone -Tendril -Icus Seed | 1 | 3000 | ||
35 | Potion -Cure Lt. Wnd | 6 | |||
36 | Potion -Foxes Cunning | 1 | 300 | ||
37 | Potion -Infertility | 1 | |||
38 | Potion -MG??CRS | 1 | 50 | ||
39 | Potions of fly | 2 | |||
40 | Ring 1 -MG??CRS | 1 | 2000 | ||
41 | Ring 2 -MG??CRS | 1 | 2000 | ||
42 | Ring 3 -MG??CRS | 1 | |||
43 | Ring -Protection +1 | 2 | 1000 | ||
44 | Robe (Charcole) -Mg -Necr | 1 | |||
45 | Roll of Parchment | 1 | 5 | ||
46 | Rust and Black Robes | 2 | 2 | 5 | |
47 | Saddle Bag | 1 | |||
48 | Scroll -Entr. Shield; Undt. Align. | 1 | |||
49 | Scroll -Flaming Spear | 1 | |||
50 | Scroll -Flaming Sphere | 1 | 75 | ||
51 | Small Cup | 1 | 7 | ||
52 | Snow Goggles | 1 | |||
53 | Snow Shoes | 1 | |||
54 | Spices | 1 | 75 | ||
55 | Spike Shoes | 1 | 2 | 5 | |
56 | Suspension Spheres (Cold) | 2 | 1500 | ||
57 | Tanglefoot Goo Bags | 1 | 25 | ||
58 | Temple Symbols | 6 | 5 | ||
59 | Tent | 1 | |||
60 | Tinder Box | 1 | |||
61 | Traveling Clothes | 1 | |||
62 | Uncut Diamonds | 2 | 5000 | ||
63 | Vial Antitoxin | 1 | |||
64 | Vial -Maanvaki Grog | 3 | 350 | ||
65 | Vial of Ice Fields | 1 | 6500 | ||
66 | Vial- Similar Yellow Oil | 1 | |||
67 | Wand 1 -MG??CRS | 1 | 293 | ||
68 | Wand 2 -MG??CRS | 1 | 270 | ||
69 | Wand 3 -MG??CRS | 1 | 90 | ||
70 | Wand 4 -MG??CRS | 1 | 360 | ||
71 | Wand Charm Animal (46 chg) | 1 | 345 | ||
72 | Wand -Charm Monster (3 chg) | 1 | 22 | 5 | |
73 | Wand -Grn w/ Yellow Crys. Evoc | 1 | |||
74 | Waterskins | 2 | |||
75 | Winter Blanket | 2 | |||
76 | Wooden Ring -Maple/Mythril | 1 | 17 | 5 | |
77 | Wooden Spoon -MG??CRS | 1 | 1350 | ||
78 | Yellow Robes | 9 | 2 | 5 | |
79 | 10 Bolts | 1 | 5 | ||
80 | 10 Bolts | 2 | 5 | ||
81 | 20 Arrows | 10 | 5 | ||
82 | Arrows | 39 | 2.5 | ||
83 | Arrows - Magic | 20 | |||
84 | Arrows -1/2 Length -MG??CRS | 3 | 1712 | ||
85 | Arrows -Weak Drow Poison | 20 | |||
86 | Arrows -White/Slow | 5 | |||
87 | Barbed Dagger - Garnet | 1 | 45 | ||
88 | Battle Axe | 6 | 5 | ||
89 | Blowgun Darts - Arsenic | 20 | |||
90 | Bolt Cartridges | 12 | 7 | 5 | |
91 | Bolts | 36 | 1 | ||
92 | Bracers -Armor +1 | 1 | 500 | ||
93 | Bucklers | 4 | 7 | 5 | |
94 | Chain Shirt -MG??CRS | 1 | 1000 | ||
95 | Chain Shirts - Magic | 2 | 550 | ||
96 | Chain Shirts - Magic +1 | 4 | 550 | ||
97 | Club | 1 | 0 | ||
98 | Composite Longbow | 1 | 50 | ||
99 | Crossbow Strings | 3 | 8 | ||
100 | Dagger | 1 | 1 | ||
101 | Dagger | 1 | 1 | ||
102 | Dagger - Tiny | 4 | 1 | ||
103 | Full Plate Armor | 4 | 750 | ||
104 | Great Axe -MG??CRS | 1 | 2000 | ||
105 | Great Club | 2 | 2 | 5 | |
106 | Great Club | 1 | 2 | 5 | |
107 | Great Sword - Magic +1 | 2 | 1025 | ||
108 | Greater Blowgun - Magic +1 | 1 | 1007 | 5 | |
109 | Greater Falchion -Mg +1 | 2 | 1037 | 5 | |
110 | Guisarme -MG??CRS | 1 | 2000 | ||
111 | Heavy Mace | 4 | 6 | ||
112 | Heavy Steel Shield -MG??CRS | 1 | 1000 | ||
113 | Heavy Wood Shield -MG??CRS | 1 | 1000 | ||
114 | Hide Armor | 2 | 7 | 5 | |
115 | Hide Armor | 1 | 7 | 5 | |
116 | Leaf Armor (Lt Dmg) - Magic | 1 | |||
117 | Light Crossbow | 1 | 17 | 5 | |
118 | Light Crossbow | 1 | 17 | 5 | |
119 | Lite Crossbow -Mg +1 -Trans | 4 | 1125 | ||
120 | Long Bow | 1 | 37 | 5 | |
121 | Long Bows | 2 | 37 | 5 | |
122 | Long Sword -MG??CRS | 1 | 4500 | ||
123 | Mst Heavy Mace | 2 | 156 | ||
124 | Scourge - Mg - Trans | 1 | 1010 | ||
125 | Short Swords | 4 | 5 | ||
126 | Shortbow | 1 | 15 | ||
127 | Studded Leater Armor | 4 | 12 | 5 | |
128 | Studded Leather Armor | 5 | 12 | 5 | |
129 | Studded Leather Armor | 2 | 12 | 5 | |
130 | Tower Shield -MG??CRS | 1 | 1000 | ||
131 | War Mace | 2 | 12 | 5 |