Tuesday, December 25, 2007

It's a soft P.

So, I was just doing a little bedtime reading, and it's got me all fired up about Hadrian's upcoming campaign. Hopefully we can still make a session or two happen in the coming days/weeks.

Tuesday, December 11, 2007

Game On

Well, the trend is towards Greyhawk. And in that vein, I've selected an adventure for Winter Break play. It's the Pathfinder series, portions of which, I believe,have appeared in Dragon-- so avoid reading any of those if you stumble upon them. While it is not Greyhawk per se, I think the campaign setting is very Greyhawk-y, which should satisfy everyone (I hope). For now, let's accomplish two things: 1. let's find out who is playing--if you want in, say so, and 2. let's throw around some preliminary possible dates (alternatively, what dates are absolutely out?)-- I'll figure out my schedule and contribute my thoughts on that (I would say that New Year's Eve is out since that would definitely take Cap'n Redbeard out of the mix).

Okay, maybe three things-- the third being rules, especially vis-a-vis character creation. At the moment I'm leaning towards allowing only the PHB and PHB II races and classes, but I'm open to discussion on this point. And let me know what you guys think about methods of character creation. Also, discuss what races and or classes you'd like to play, so we can plan to get a good party composition. I'll read the adventure and see if there is any certain party composition we need and get back to you.

(Of course, it goes without saying that the most important thing we need to figure out is when-- and where).

Monday, December 10, 2007

Pimping 4.0

Dungeons & Dragons sponsors Teen Tech Week 2008

The Young Adult Library Services Association (YALSA), the fastest-growing division of the American Library Association (ALA), announced this week that Dungeons & Dragons, a subsidiary of Wizards of the Coast, Inc., is the 2008 Corporate Sponsor for Teen Tech Week, taking place March 2-8. Registration information, resources, products and more can be found at the Teen Tech Week Web site, www.ala.org/teentechweek.

A worldwide pop culture phenomenon for more than 30 years, Dungeons & Dragons is a game played with books, paper, pencils and now your computer. . . .

Sunday, December 09, 2007

The Poll

The poll I alluded to in the last post:

What kind of game should we play over Christmas?
We shouldn't. I don't want to play.
Forgotten Realms.
Eberron.
Good Ole Greyhawk.
Something else entirely.
This question doesn't apply to me. I don't game with you losers.
  
pollcode.com free polls

December Adventures

I need to do some practice DM'ing well before Ptolus gets underway. How would everyone feel about a one or two session game over the Christmas holidays? My schedule isn't set at this point (one week left of finals), but I'm planning on spending at least a few days in KC (possibly New Year's but that is still up in the air). I'm posting a poll at right to explore this further.

Saturday, December 01, 2007

talisman!

Hey, nerds. Don't forget about Talisman tonight at the estimable Degolar's dwelling. 6:30 or so. Hopefully most of you can come!

Tuesday, November 27, 2007

Cheap Stuff!!!

It remains to be seen whether Fourth Edition will suck or not, but here's an early upside: Green Ronin's 3.5 fire sale.

Lummossey part deux

Lummox spun the tale for his children of how he and his band of brave and strange compatriots fought their way through the Temple of Water. Their eyes were full of wonder and delight.
"Is that where you met Mommy," one of them asked.
"No, son," Lummox grinned. "I met her a little bit later."
As he spun the tale of the defeat of Tharizdun, his mind wandered back to the times and travels that came after that great victory:
He and his band had become heroes, but not very many in this land knew of their struggle, and that was all to the better. The life of a ranger should not be complicated by fame. Unfortunately, he knew that the bard would make sure at least some knew the name of Lummox Fairheart, but what else can you expect from a bard. Lummox grinned at the thought of his musical friend and at the memory of his other friends. He wondered if he would ever see them again. He hoped he would.
It had been three days of travel since Verbobonc and so far it was a pretty uneventful trip. It seemed that even the wild creatures who lived in this area were calming after Tharizdun's defeat and he was not bothered by them while camping at night. The most excitement he had seen at all was the young rogue who had shared his fire last night. He was young and unfortunately, foolish. He was worse at picking pockets than Leelu. He had waited for Lummox to settle down for the night and took the first watch. The problem was, he didn't actually make sure the dwarf was sleeping before he tried to pilfer his packs. It wasn't much of a struggle and the knots held for the night. Unfortunately, the poor, thieving thing didn't get much sleep. Lummox released him in the morning and watched him as he disappeared down the road before packing up and taking flight again. But even that wasn't enough to get the dwarf's blood pumping again.
As he flew on, he wished for a real fight. Something he could let loose on. It was another day before he got his wish.
Flying low over a small wooded area, letting Fluffy hunt freely for something to eat, there was a loud scream of pain and rage. Lummox tugged at the reins and pulled the griffin towards the sound. As he neared a small break in the trees, he saw a form burst from the trees and run into the center of the clearing. It was a warrior decked in full armor, heaving a great sword, and wearing a face mask molded into a snarling face, filled with rage. The warrior was short, probably a dwarf as well. Lummox landed the griffin nearby and the warrior turned ready to fight. Lummox dismounted and drew his axe. It gleamed in the sunlight and seemed to take on a glow of it's own.
"Never turn your back on a fight, boy," Lummox shouted at the dwarven warrior as three large owlbears broke the tree line. The warrior turned and raised his sword, ready to spill some blood. Lummox loosed Fluffy's reigns and commanded her to attack the nearest owlbear as he headed for the largest of the group. The third cam directly for his fighting companion, cries of rage issuing from its throat. The warrior issues his own scream of rage, his voice high-pitched and cracking as he advance on the creature at a full run. With flash of sunlight from the shimmering blade held in his hands, he hacked into the shoulder of the owlbear and it shrieks in again and fell back. As it stumbled, the warrior spun and swung his leg at the beast and swept the feet from beneath it. With a thundering crash, the creature landed on it's back, which worked to my advantage, as it distracted the owlbear I was fighting long enough for me to catch him flat-footed. I struck with a lethal hit to the creatures skull and it fell, dead at my feet. Fluffy made short work of hers as well and was happily gnawing on the carcass. I turned to see if our new friend needed some assistance, but he had quickly dispatched the fallen creature and was wiping the blood from his blade.
I strode over to him and extended my hand.
"Good fight, friend. I am Lummox Fairheart."
"Laura," he said unstrapping his helmet.
"Laura? That's a woman's name. What kind of warrior is named Laura?"
As the helmet was removed, it revealed a face of gentle features supporting fierce and firey eyes. "It's not an unusual name for a woman warrior."
"But... but..." Lummox stammered. "You're a girl."
"And you have a short beard," she replied with a wry grin.

Monday, November 19, 2007

A Beautiful Place to Live

For many, the city of Verbobonc is an ideal place to live. A free town that answers to no higher lord. A center of commerce that is small enough to remain a close-knit community. A place of charm. Yet it also seems to be a magnet of evil. The Temple of Elemental Evil. The Cult of Tharizdun. Horrors yet unknown. After the most recent threat--Tharizdun--was eliminated, for instance, everyone was prepared to settle in for a period of peace and prosperity. Yet a new evil had already taken root in the bowels of the city. An alien evil. It tried to hide for a time, but eventually tendrils of its spreading foulness began to show. The city's leaders sent brave souls to investigate, but none were heard from again. Finally the master of the Silver Consortium himself was able to divine a name: Aerin. It turned out one of the champions who had defeated the Cult of Tharizdun had not escaped the enterprise untainted. Juelihm gathered the powerful personages of the city--Ingish Blackhand, the druid Reshaph, the bishop of the cathedral of Pelor, champions from the new church of St. Hadrian, Mia Dragonslayer--and headed into Aerin's foul lair to expell him from their fair city. He had dug himself in deep, and in the end it was the recalled hero Degolar who made the difference. Aerin was defeated, banished to the alien plane that had already seized his soul. And Verbobonc was once again free from evil. For now.

Friday, November 16, 2007

My friend Kenny is my newest buddy

I told him I was turning 30 this year and he said (without a pause or doubt):
"You're not getting old. You're leveling."

Tuesday, November 06, 2007

The Tale the Bard Tells

Torias was a mighty warrior who used powerful magics to make himself great in combat. He was a core member of the group that put down the latest resurgence of the cult of Tharizdun. Among his party members were two he came to love. One love was consumated, the other known only to him. He found he couldn't live without either. As long as they journeyed together with a purpose, all was well. Once they had defeated the cult, though, the party splintered. His secret love left to live the life of a wandering minstrel. Torias tried to console himself with the companionship of his lover, but was eventually overcome with longing for his secret love and his heart split in two. In a fit of grief and passion, he hung himself. And thus ended the tragedy that is the tale of Torias.

Monday, October 29, 2007

Tuesday, October 23, 2007

Moribund

I posted the lyrics to this song way back when we first started our Ravenloft campaign with the intention of bringing a recording to one of our sessions. Since that may not be happening, I'll instead share a couple of videos. The first is a poor machinima someone made to the original recording and the second a live performance. Enjoy.



Wednesday, October 03, 2007

The further adventures of Jeral, the were-bear

“Blessed and most radiant Pelor,” Jeral prayed, “please hear your servant.” He was kneeling, shivering and wet, at the bank of a stream. “You know that I have always done my best to bring your light to the darkness. You know that I have willingly become something inhuman to better fight evil in your name.” Moonlight glinted off the tears mingled with the cold water dripping from his tangled hair. “Please, please grant your servant this request: help me to see your holy servant, St. Hadrian, as nothing other than the deity he has become, and keep him out of my dreams!”

The mention of the dream brought the memory back to him. Hadrian’s wise eyes looking out from a strong face. His muscular frame evident as Jeral assisted him in removing his heavy armor. The cleft in his chin as he leaned forward, lips parted—

There was a brief cry of anguish and a splash as Jeral once again threw himself into the near-icy water.

Saturday, September 22, 2007

International Man of Mystery

. . . and that’s how my companions and I saved the world from destruction at the hands of Tharizdun.

As I told you before, my goal in life is to find adventure. That’s how I went from being a free-spirited roamer to getting involved in that whole mess. I fell in with an interesting group in Hommlet, one thing led to another, and before I knew it I was committed to leading them in our quest to preserve creation. At one point I almost left in search of something new, but then I realized that commitment was an adventure I’d never tried. I decided to go all the way with it. My growing fame in Verbobonc brought attention with it and soon a mate. We had a house built and when I wasn’t away on our quest I did my best to become a respected and upstanding citizen in town. I even joined a local church.

That really was a gratifying experience, but it didn’t quench my thirst for new experiences. Many of the area nations were aware of our defeat of Tharizdun and offered us lands and titles as a reward. I had no more desire to be rooted to a single plot of land, however, but instead wanted as a reward access to the wide world. I was able to parley the offer into something more suited to my lifestyle. I now have diplomatic credentials with Perrenland, Furyondy, the Shield Lands, Veluna, Verbobonc, the County of Urnst, the Duchy of Urnst, Nyrond, the Ulek nation states, Keoland, Ket, Gran March, Geoff, Sterich, and Yeomanry. I am guaranteed free travel and the hospitality of the ruler of any large town, small city, large city, or metropolis for up to a month. Once that agreement was in place, it didn’t take long for me to pack my bags and head off in search of excitement.

But Istus, the dear girl, is not the traveling sort. She likes her creature comforts and needs a library and laboratory for her studies. When push came to shove, she chose staying behind over wandering with me. I was all ready to sell the house for traveling funds, but I couldn’t just kick her out in the street after everything we had shared. Instead, I decided to retain ownership of the property and leave it in her care. We remain in contact and I now have a place to stay should I ever need, but it has really become her place in effect. She works out of the laboratory, earning her living by crafting items to sell to area shops as requested. She also takes on boarders from the Silver Consortium and the area bardic community to stave off loneliness. It’s an arrangement that works well for both of us.

Istus is not the only one with new companions. I seem to attract followers wherever I go, and I have collected an assortment of performers and adventurers in my travels and am now the leader of a small troupe. We have been using my diplomatic credentials for lodging, but also perform wherever we go for the sake of legitimacy. I am pleased to say we always leave an impression and are gaining quite a reputation. I have never been content to simply be in the spotlight, though, for I am a curious sort and a collector of lore. I’m sure you understand, Thom, because you are the same. That is why I feel I am a good fit for membership in your Bramblewood Academy. I would learn from the lore you have amassed in your travels and gladly share my own. If you’ll have me, I will be your number one wanderer, gatherer, and performer, and will spread word of the academy throughout the nations. I am yet young and anticipate many interesting adventures before I am through.

Toriasonomicon

Don't actually have anything finished yet, just taking the referemce before anyone else.

Friday, September 21, 2007

The Lummossey

part 1

"Papa, tell us the story about how you beat the dragon again."
"Well," the dwarf said, leaning back in his chair, "it was not I alone that beat the dragon. Remember, I did have some help with that fight. And that was only a small part of the adventure."
As the story unwound, the dwarf though back on the days that had led him to this one.
He gazed upon his beautiful wife and grinned as the memories overtook him:

Aerin had brought them back to Verbobonc as soon as they were safely away from the carnage and destruction of the battle to keep Tharzidun locked in his prison.
The party had been through much, but as time wore on, each decided it was time to depart and go their separate ways.
After some rest in their home in Verbobonc and after bidding the city guard a fond farewell, he sought his companions to say his good-byes.
Kilminsk had disappeared the night they had returned, but Lummox had already given him his farewells as well as one of the hammerspheres.
Aerin was busy setting up "shop" in the city and had little time for the dwarf, but they parted with a handshake (that undulated strangely in Lummox's palm) and a little well-wishing. As the dwarf was walking away,Aerin called to him.
"I want that arm back, by the way." Lummox grinned.
"Over my dead body," he called back.
He was never sure, but he thought he heard Aerin mumble something like, "That can be arranged."
When he returned to the house, he found Degolar, wicked glint in his eyes as ever, standing in the doorway.
"You," Degolar said, grin in place, "look like a dwarf on a mission. I guess you'll be leaving us soon too?"
"I'm gonna miss you, you pervert," Lummox said with a wry grin. "We had some good times."
"Who knows," Degolar said mischievously, "we may again." They embraced and wished each other a farewell. That night, Lummox left a gift in the bard's room. It was a drum he had been making in secret out of the hide and bone of one of the mindflayers the bard had saved him from. Lummox would remember that day for the rest of his life. The bard, who he had always considered a bit of a deviant, had taken control of his mind to release the grip the mindflayer had taken. He could have kept control and could have had the dwarf as his slave, but instead, he freed him with no lingering effects. A new level of respect grew for the bard and their friendship had grown. Lummox just hoped the bard would like the gift and appreciate the sentiment behind it.

As he headed out to the stables to feed his pet griffin, Fluffy, he heard some rumblings from the hay loft. He moved closer to hear a little better and heard a silvery peel of laughter and the deep rumble of chuckling answer it. He picked up a pitch fork and pounded on the boards overhead.
"Hey, you two," he called up to Leelu and Torias, "get some damn clothes on and get down here." There was a long silence and then the pair broke into hysterical laughter. Lummox grinned wryly and headed off to tend to the griffin.
The first to appear was Torias, shirtless and sweaty. The deep scars that covered his skin was a sad reminder of the way they had found him in that damned place of evil and of what was done to him there. He stepped up next to Lummox and grabbed a grooming brush. They brushed away the dust and hay from the creature as she purred her delight. After some time,Leelu joined them in the barn. They finished grooming and feeding Fluffy and stepped into the yard. Lummox turned to Torias and smiled sadly.
"Lad," Lummox said, "you are a fine warrior. I wish you well in the future and hope for the best for you." He reached to the urgrosh on his back and presented it to the young man. "This is for you. It isn't much, but I want you to have it. It has served me well, as I hope it does you. Take care of yourself, or I will be forced to beat the tar out of you." They shook hands and then embraced for a short time.
He turned to Leelu, and for the briefest moment, his eyes glinted with tears. He blinked and they were gone.
"You, my dearest, I will miss the most. You have come a long way, not just in distance but from the scared, angry child you were. You have become a very brave and very noble lady, and I am proud to call you my friend. As much as I would like to stay and remain your companion on your journeys, I believe you have found a much more appropriate guide." He nodded and grinned at Torias . "I wanted to give you something special but could thing of nothing that could let you know how much you have meant to me. Nothing seemed right, and then it hit me. Can I borrow one of your knives?"
"What makes you think I am carrying one?"
"I have known you far too long for that." She must have seen something in his eyes, because she sighed and pulled a slim dagger from behind her (to Torias ' great surprise) and handed it to the dwarf. Lummox took the knife and looked at it for a moment then did the last thing anyone would have expected. He cut the hair of his beard above the symbol of Moradin until the bottom half of his beard was dangling from his fingers, the symbol of Moradin swinging back and forth. He handed the knife and the lock and symbol to Leelu, looking a little silly with such short whiskers.
"This is yours child. Remember me fondly."
Leelu knelt to hug him, but he stopped her and gently put his hands on the sides of her face and drew her near his. He kissed her lightly on the forehead and then pulled her into a warm hug that lasted quite a while. When they released one another, he patted her shoulder. "You keep the brat, over here..." motioning to Torias, "you keep him out of trouble."
He turned and walked into the house and then out the front door again into the streets of Verbobonc.

When he reached the temple of Pelor and asked to speak to Saint Hadrian, they looked at him as if he were something they had stepped in.
"You are out of luck, little 'friend,'" the closest priest said, "he was here only briefly and has left us for greater things." The two Pelorians turned there backs on the dwarf and continued their conversation. Lummox left and made a mental note to see if he could train his griffin to relieve himself in flight. He was not worried about seeing Hadrian today. He was sure their paths would cross again one of these days.
He decided that he would make one last stop before leaving. He headed to the gnomish district and sought out Mia, the dragon slayer. He found her resting on a door stoop and smoking a pipe.
"I didn't know you smoked."
"When the mood strikes me, you grumpy old dwarf." From anyone else, this would have been an insult, but from Mia, it was a great compliment.
"I brought you something." He grinned and produced a wand crafted of willow and presented it to Mia. "Now you don't have to cast dancing lights for a while. This will do it for you. Well, for 100 times at least."
"Cute," she said, with her tilted smile.
They exchanged their goodbyes and shook hands and as he walked away, a shower of lights pranced and twinkled around Lummox.

On his way out of the city, he looked over his shoulder and wondered how soon he would be back to the city that had encapsulated a large chunk of his life and how soon he would see the people who filled his heart. He turned forward again and urged Fluffy into flight and lifted away from the city and off into the wilderness on his search for the lost Saltheart clan.

to be continued...

Monday, September 17, 2007

Postscriptus Hadrianatus, Pt. I.

Geren heard the rider before he saw him, and didn’t bother to unsheathe his sword or get up from where he sat by the campfire. Neither did any member of his party. They were an experienced group of scouts and warriors, and knew they had little to fear from a single rider, even in this dangerous territory. In a moment, the lone horseman came into view and reined his horse to a stop at the edge of the firelight.

“Greetings friend,” said Geren, standing at last and walking towards the figure.

The man atop the horse pushed back the cowl of his black traveling cloak, and Geren caught just a glimpse of silver at the stranger’s throat as he did so.

“And greetings to you ranger. Is there space at your fireside for a weary traveler?”

“We’d be remiss to turn any away in this country, friend. Please, join us,” said Geren, gesturing towards the fire.

The young man dismounted, exchanging nods with each of the silent men around the campfire, and took a seat. The grizzled scouts sized him up in an instant, he was no threat to them, and they settled into an easy silence as Geren fetched a flagon of mead for the newcomer. The young man thanked Geren for it and drank deeply from the cup. For a moment he warmed his hands by the fire before speaking.

“Your fire is quite refreshing, gentlemen. It is a cold night, with barely a sliver of moon for company.”

Geren looked the young man up and down before responding. “The moon is precious little company in this land, lad. ‘Tis a dangerous road you’ve chosen to ride alone. I’d say you’re either a brave man or a fool to be in these parts without other men at your side.”

The young man laughed. “Fair enough, fair enough. But rarely do we choose our own road. Duty has brought me to this desolate land, and I have not the time to worry about the danger of it.”

“Very well,” responded Geren, “your business is none of mine. But guests are a rare occurrence around this campfire, and you seem like a good sort. You’re welcome to travel with us if you like, at least as far as the Velunan frontier. Trust me, young friend, you’ll be safer for it. This really is no place to be traveling alone.”

The stranger looked thoughtful for a moment, and then nodded. “Thank you ranger, that is much appreciated, much appreciated. But now, gentlemen, I think it is best that you prepare yourselves, because you’re about to have a few more guests, and I hazard you won’t find them as pleasant company as myself.”

The scouts exchanged quick glances and moved their hands towards their sword hilts and bows.

“What do you mean?” asked Geren.

“It’s why I’m here, I’ve been tracking them… and I sense that they are near. Yes, very near. Look to the treeline!”

The scouts looked up the small slope on the north side of their campfire towards the edge of the forest. For a moment they saw nothing, but then they caught glimpses of movement here and there. An instant later a horrific sight met their eyes: lurching from the cover of the trees were the most hideous of abominations, clad in rags with only bits and pieces of rotting flesh clinging to their skeletal frames. In an instant the scouts were on their feet and loosing arrows at the advancing score of the undead. Still, the black clad stranger sat, unperturbed, staring into the fire.

Geren clasped a hand to the stranger’s shoulder urgently “Don’t just sit there, man, get up and fight!”

The young man smiled up at Geren and said “Oh, I intend to friend… it’s just I wanted to savor the moment.”

He rose, and pushed apart his cloak for the first time. Underneath, he wore a mithril breastplate, emblazoned with a symbol that Geren had not seen before: A full moon, inlaid with the shape of a lantern containing a tiny sun. On his left hip swung a small silver lantern which glowed with an ethereal blue light. On his right hip, he wore a heavy mace that sparked slightly as he rose. His garments were all black, with silver trim.

The young man turned away from the fire and walked briskly towards the advancing undead. Around him, the party of scouts continued to loose arrows into their ranks, but to little avail. He stopped, a large grin spreading across his face, raised his right hand and spoke a short incantation. A bluish white mist began to gather around his outstretched hand, glowing from within. The mist began to swirl rapidly and then coalesced into an orb in front of the young man’s raised palm. The orb became denser and appeared almost solid, in each fraction of a second growing brighter and brighter, until it exploded in a brilliant cone of the purest and brightest white light that Geren had ever seen. The skeletal forms advancing across the field disintegrated, screaming as the light reached them, and as soon as it had begun, it was over. The scouts lowered their bows and stared in astonishment as where seconds before twenty undead warriors had stood, now only clouds of dust hung in the air and fragments of bone littered the grass.

The young cleric looked around at the party and shrugged “It’s never quite as fun as you anticipate,” he said. “Still, one does one’s duty.” And without another word, he turned and walked back to the fire.

Sunday, September 16, 2007

Tharizdun has come at last, Tharizdun can kiss my ass.

A snippet (strictly from the character)...

The strange adventure had at last come to an end, and the somewhat bewildered Dervish found himself sitting on a nice stone in Verbobonc, pondering recent events. He had, undoubtedly, played an integral role in the destruction of the Temple and the further imprisonment of the thing the rest called Tharizdun, and he had quickly parted ways with his companions. He considered them, briefly, as he had never really had human contact of that nature before. They called themselves a "group," and they were engaged in a "quest," and this entailed severe risks of extreme personal danger. The Dervish chuckled light-heartily at this, and thought, "So, this is what lunatics are like."

The woman, Leelu, had been the first to catch his attention, as she had one more hole than the others. Unfortunately for the Dervish, she only wanted them filled by the man Torias, and they didn't even let him join in or watch. Weirdos.

The Dervish had never been fond of the overtly short creatures, yet he felt differently about the Dwarve Lummox. The Dwarve had a beautiful, magical ring, filled with wonderment and excitement. It was surely one of the most tragic days in the history of the realm when this ring disappeared, never to be seen again. The world was safe from Tharizdun, but was the cost too much? The Dervish was never one to feel pity, but on that day he nearly shed tears for the poor Dwarve.

The bard, Degolar, while rarely visible enough to be easily judged, seemed a bit sexually repressed. Maybe, with a little work, he could come out of his shell. This can also be said of the man Hadrian, whose pious nature implied a singular interest in the male species, which the Dervish could never understand. Also, the Bard had a cat. Nice.

As for the final member of the party, Aerin, there was not much to be said. A more decent, stand-up citizen the Dervish had never met. He thought that surely, that one, would go on to accomplish great things.

The Dervish was shaken from his thoughts by a slight tingle. The fight was finished, yet he had not escaped unchanged. You see, in the scuffle, he had been "cursed." Any pain he dealt would return and travel through his own body. As the Dervish sat, a small squirrel skittered by; his arm shot out and his sickle pierced the small creature. A large grin grew across his face and, he thought, he liked it.

What An Awesome DM

Not only has he done an exceptional job of running a customized, creative campaign, he gave us this parting gift of individualized dice. Thank you, Scott.