With a crackle and hiss the tiny goblin materialized in the center of the cavernous chamber. Disoriented, he glanced quickly from side to side, taking in the astonished looks of the small party of battle weary adventurers who had summoned him, before, finally and fatefully, looking up into the rapidly descending jaws of an enormous dragon. In a tiny, squeaky, quivering voice he uttered the only words of his brief and ill-fated existence... "oh shit".
Sunday, March 30, 2008
Speaking of Ravenloft...
See ya in a week!
Friday, March 28, 2008
Other Games...
Like I've said in the past, I think in the future we should really keep track of our games so that the story is not lost. And obviously, blogs are a great way to do that. Thus the creation of this site, and this one, and hell... this one. I assume Leelu is still faithfully chronicling the new Ravenloft campaign?
Rules, Rules, Rules...
Of course, as Leelu and I discussed the other night, one of the great, yet wholly irrational appeals of the d20 system is the dice. All those lovely polyhedrals just make it so much fun. Which is the problem with GURPS (a system I haven't yet bought, but just might still)-- it only uses d6... which is kinda boring. Savage Worlds uses different dice, and in fact may give you more opportunities to use a variety of dice than d20 does. Hollow Earth Expedition introduces the Ubiquity system which is based on an even/odd "success" roll, so you can use any dice you want.
I want to try all of these rules at one time or another, for one game or another, but we'll probably always find our way back to d20. Why? Familiarity, investment of time, and last but certainly not least-- investment of money. I've got way too many d20 books to simply forsake the system. Which of course raises the question-- Fourth Edition or no? Let's be honest... we all know I'm going to buy the new set when it comes out (Happy Birthday to me!), but is it going to be the system I use? I don't know. It might not be the system I use when I DM-- which I really am planning on doing some day, honest. You might have to wait until after the Bar exam... but that is getting closer and closer all the time. Quite frankly, I've been buying so much RPG stuff and have so many games I want to run I don't know how I'll ever have time for it all. Maybe I'll leave all the 4.0 game mastering to Scott and Jason. I really do want to do a Hollow Earth Expedition campaign, and maybe a Savage Worlds pirate-themed campaign (with high fantasy already covered by d20 I think the other systems could be better used for something else). I also wouldn't mind tackling a couple of old school games... and when I say old school, I do mean old (not Chainmail old, but still...), Basic and Expert. Who wouldn't like to play Keep on the Borderlands using the old rules?
But then, I've got 3.5 modules, adventures, and resources out the yin-yang. Which brings us to...
Ptolus. Ptolus was written for and with the 3rd edition rules. By the time it came out, everything was adapted for 3.5, so it only makes sense to use the 3.5 rules to play it. I'm not sure how difficult 4.0 conversion would be for Ptolus, but why bother? I know a lot of you are really excited about the prospect of visiting the city by the spire, and so am I, but there is another adventure I'm also pumped about running: Rise of the Runelords (Tiger-- don't read these! You've already read or played the Hook Mountain Massacre, haven't you?).
Paizo has really stepped up to the plate with the Pathfinder series. Bigtime. I was blown away when I read the first chapter of Rise of the Runelords-- Burnt Offerings. It is one hell of an adventure, and the Pathfinder setting is simply awesome. We will definitely be playing it-- maybe before Ptolus. While the Ptolus setting is amazing and meticulously detailed, I wasn't as impressed by the adventures. The material is there to make some really in-depth and exciting stories, sure, but the "Welcome to Ptolus" modules pale in comparison to the Pathfinder adventures. I've been so impressed by all of the Pathfinder stuff I've read, that I might just make it the default setting for my Dm'ing. Which just makes recent events in the gaming world more interesting. Paizo recently announced that they will not convert Pathfinder to 4.0. In fact, they are spinning off Pathfinder as a new RPG under the Open Game License. Basically, Paizo decided it was going to release 3.75. For the next year Paizo is doing open play testing on the new system (not really new, it's just a major tweak of 3.5). The alpha version is available as a .pdf here. The beta version will be for sale as a paperback, or available as a free .pdf in August. Next August they plan on releasing the fully playtested version in hardback. Unless 4.0 completely blows me away... I think there is a very good chance that Pathfinder might be my game of choice in the future.
Thoughts?
Tuesday, March 25, 2008
I laughed so hard I choked
Read this.
Remember, this is a real rule being explored. No pun intended.
Make sure to read the comments. It's where the true genius lies. Such as this stat working:
I can get to +96 with Take 10 by 20th-level.
23 skill ranks
+13 Dexterity (36 dexterity: 18 base, +2 halfling, +5 stat boosts, +5 stat tomes, +5 gloves of dexterity)
+23 item familiar (69 skill ranks placed into item familiar)
+30 custom ring
+2 Llira's Blessing (Player's Guide to Faerun, page 176)
+2 Agile
+3 Skill Focus (escape artist)
-----
Total = +96 Escape Artist bonus (with Take 10 assuming you have levels in Exemplar)
Future DMs, quake with fear! And mild to moderate revulsion. I'll just be giggling my sick little butt off in the corner.
Saturday, March 15, 2008
450 posts later...
Unfortunately, there is no bard class in WoW, so I thought Druid was the most appropriate available class for the Night Elves.
Friday, March 14, 2008
The beginning of the end
A gaunt man in priest robes stands behind an altar, addressing his congregation. His robes are stained and disheveled and his eyes are glassy, and unfocused. In a shrill, breathless voice he calls out, “My children, a true miracle has occurred! As you know, my poor son was struck down by evil a short time ago, but with the blessings of the heavens he has returned to me! Rejoice my brethren! Doru, come, join us!"
A door in the entry hall of the small church swings open and a barely recognizable monstrosity of stitched together limbs shambles out, carrying with it the charnel reek of decay and ruin. The monster lumbers forward several steps as women scream in terror and men recoil in horror. “No, do not be alarmed my children, look upon my dear, sweet Doru…do you not all recognize the miracle that stands before you?!” the man shouts the last out, flecks of spittle flying from his mouth. One parishioner, desperate to escape, charges the unholy creation and thrusts a dagger into its belly, causing the monstrous creation to open its mouth. However, rather than emitting a shout of pain, a noxious black cloud spews forth, filling the air. The screams intensify as people inhale the fumes, clawing at their necks as dark lines start to streak under their skins where their veins trace paths. The screams fade as the congregation begins to slide lifelessly to the ground.
“Doru…Doru…what have they done! Oh, oh my poor son, what did they do to you, did they frighten you? Are you hurt?” the crazed man shambles forward, oblivious to the groans of the dying around him. “Demons, foul evil were they, to not praise such a miracle. Its ok my dear boy, no reason to be mournful, they were not righteous, and so they were cast down. Now come, let us go and see about that wound…” The priest shuffles forward, propelling the decaying monstrosity back through the door it emerged from, leaving the corpse-strewn nave behind him.
Saturday, March 08, 2008
Friday, March 07, 2008
Ravenloft Game
Also, please email me if you haven't and let me know an email address you check every day or two so we can communicate more easily and don't have a snafu like last time (I apologize, that was my fault, my organizational skills are covered in dust).
Tiger, if you have it finished, could you shoot me a run down of your character just so I know what to expect and can figure out how to kill all of your characters mercilessly in unique and twisted ways?