With a crackle and hiss the tiny goblin materialized in the center of the cavernous chamber. Disoriented, he glanced quickly from side to side, taking in the astonished looks of the small party of battle weary adventurers who had summoned him, before, finally and fatefully, looking up into the rapidly descending jaws of an enormous dragon. In a tiny, squeaky, quivering voice he uttered the only words of his brief and ill-fated existence... "oh shit".
Thursday, June 22, 2006
Sunday, June 18, 2006
What Happened to Hadrian's Foot?
Since none of my other information sources have provided an answer . . .
Thursday, June 15, 2006
Too True (Hilariously So)
Admit it, fellow geeks. Even though you don't mind sharing--and even flaunting--your D&D-type interests in some settings, there are certain people and situations in which you keep them to yourself. But no matter how much you segment your life, there is one person you ultimately can't hide from: you're significant other. The Girl in Black has just brought to my attention this excellent post titled, "Your Husband Has Just Bought Himself a Complete Set of Dungeons and Dragons Handbooks – A Survival Guide for the Smart Wife."
Wednesday, June 14, 2006
Evangelism
A while back, Wizards of the Coast decided a good money-making scheme would be offering basic Dungeons & Dragons kits to libraries for free. Let the librarians find and train young, new players who will eventually seek out and buy books, miniatures, dice, etc. And while I don't like that commercial aspect to the enterprise, I requested a kit and put programs on the calendar this summer. Last night we had our first "Learn to Play Dungeons & Dragons" program. Highly successful. Five younger teens showed up and had a good time. The kit comes with pre-made characters and simplified rules, but it still took a bit to orient everyone to the game. Eventually we got started and they all survived the first encounter. A bit of learning occurred after that when one guy tried to pocket all the treasure. A fight ensued and the party ended up killing each other off. I explained that's why groups (characters and players) generally have more fun (and last longer) when they cooperate, and we rewound and continued playing until our time was up. At the end I explained the library can't support exclusive programs, which an ongoing campaign with me as Dungeon Master would necessarily become, so my part was done. When I offered the use of the kit as a reference resource and mentioned our study rooms, though, they immediately exchanged contact information and began planning to get together again. One mom was astounded at the end that her son was socializing so well in light of his Asperger Syndrome (which I never would have guessed). I had to work a 10 hour day and stay until close instead of my usual 5:15 for a Tuesday, but it was well worth it. Who else gets payed for playing D&D for three hours?
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